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- From: jdsb@egr.duke.edu
- Date: Tue, 18 May 93 15:07:06 -0400
-
- Dear Macintosh Archivers,
-
- Here is a new edition of my collection of tips for the macintosh game:
- Mission Thunderbolt.
-
- It was previously archived as:
-
- /mac/game/gameutil/missionthunderbolttips.txt
- 33 11/22/92 Text
-
- A list of tips, tricks, and techniques for Mission Thunderbolt.
- Includes many spoilers. Sections on: Monsters, Objects (Devices,
- Armor, Weapons, Pills, Things), The Player, Facilities, Messages,
- Hacks, and General Hints. Version 11/17/92.
-
- This is version 5/18/93 of the list and I don't expect any further editions.
-
- Sterling
-
- ---- CUT HERE ----
- Dear MTB player,
-
- Below I include my much improved list of hints for Mission Thunderbolt.
- Please do not read this if you don't want spoilers. Note that this edition
- contains spoilers from a board discussion with the author! SPOILERS!
-
- My thanks go to all the people who posted this information. I did not credit
- each person since there were so many and it would take up space. Some of the
- hints were added by me.
-
- Sterling
-
- ___
- _____ (o o) _____
- ( ___ )-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=w=-U-=w=-=-( ___ )
- | | Mission Thunderbolt I: Version 5/18/93 | |
- | | | |
- | | A compilation of hints, tips, and techniques from many users | |
- | | posts to news groups. | |
- | | | |
- |___| Please send any hints or corrections to: jdsb@ee.egr.duke.edu |___|
- (_____)-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-(_____)
-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- =-=-=-=-=-=-=-=-=-= Index =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- General Information
- Unanswered questions
- Monsters
- Objects - Devices
- Objects - Armor
- Objects - Weapons
- Objects - Pills
- Objects - Things
- The Player
- Facilities
- Message Meanings
- Favorite Hacks
- General Hints
- Cheats
- Using Less Disk Space
-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- =-=-=-=-=-=-=-=-=-= General Information =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- NOTE: All hints presented here are from players experiences. Therefore they
- are NOT guaranteed in any way shape or form. That player may have lied,
- been mistaken, or the information may not have been correctly
- transcribed. I take no responsibility if your player is killed.
-
- NOTICE! NOTE! ATTENTION: Any reference to 'I' in ALL of the following text
- does NOT mean Mr. Babcock. These notes were collected from many posts.
- Each 'I' refers to a different person and as such represents the advice of
- many different people. I don't remember who contributed what.
-
- > What is Mission Thunderbolt? A few reviews:
- Mission T-bolt is a game similar in play to the classic UNIX game NetHack.
- Instead of NetHack's character-graphic interface, Mission Thunderbolt has
- a fairly nice graphic interface. It's no 3-D shoot-em-up, but rather a
- turn-by-turn sci-fi role-playing/adventure game.
-
- The graphics are not spectacular but are very nice and effective. Actually
- they fit the game rather well. The sounds are excellent (even if they aren't
- async). The game is very playable, with some of the commands being identical
- to those in NetHack. The game world is _huge_, as are the variety of weapons,
- armor, and creatures you encounter along the way. The game is very addictive-
- and you can play it for around 2 hrs. a day for 3 weeks and not finish solving
- it. Also, each time you play a new character, a different world is generated.
- The game also has a great sense of humor, with creatures named things like
- icky lumps, two-headed radioactive swamp creatures, and giant tentacular
- horrors. I highly recommend it.
-
- One thing I really like about the game is the fact that your movement is not
- a race against time. Each move is a unit of time, so if the phone rings I can
- leave the game without fear of something killing me.
-
- > What version is available now?
- Mission Thunderbolt is up to version 1.0.6. However, unless you have problems
- with the copy protection not working, you probably only "need" to get 1.0.3
- (1.0.1 and 1.0.2 fixed game problems).
-
- Version:1.0 - RELEASE VERSION
- 1.0.1 - Fixed a Vending Machine problem
- 1.0.2 - Fixed a Small Generator problem
- 1.0.3 - Consolidated copy protection information to a single window
- 1.0.4 - Fixed a creature name bestowing problem
- 1.0.5 - Automatic correction of inconsistent data in earlier versions
- 1.0.6 - Fixed installation window centering for 9" screens
- Menu bar now disabled while saving character
- Added "Request replay" preference to simplify game relaunch
-
- > I hear rumor of a sequel to Mission: Thunderbolt!
- Yes, this is true! From the New Mac Games List 4/2/93:
- Mission: ?? Winter 1993 (FR) The sequel to Mission: Thunderbolt
- (Casady&Greene)
- There is a detailed discussion with the MTB author in Inside Mac Games, May,
- 1993 issue (this is a software magazine available on sumex).
-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- =-=-=-=-=-=-=-=-=-= Unanswered questions -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- > Anybody found monsters that can be befriended by tossing them items OTHER
- than the dogs, snagglepi, and troglodytes?
- > What to the "sweet" and "sour" pills do?
- > How can towels be used to wipe off armor/paint?
- > If you shoot a cybercop with a paint pellet, why doesn't it become visible?
-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- =-=-=-=-=-=-=-=-=-= Monsters -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- > FRIENDS: Making friends
- o You have to know what the monster wants before you can give it to him.
- I only know of a couple beasts that can be tamed by gifts.
- The snagglepus likes cookies and the dogs like bones.
- o If you have enough charisma, you can befriend troglodytes with cookies.
- o Use Put/Toss into adjacent location to give them the item.
- o The best way to make friends is to use a little electrical stimulation.
- The stimmer is a short range weapon which sometimes requires several
- applications to change a monster into a friend, sometimes whacking them
- upside the head before stimming helps.
-
- > STIMMERS: What animals are susceptible to stimmers?
- o Becomes friendly: Giant Tentacular Horrors, Tentacular Horrors, Snagglepus,
- Wild dogs, fangwings (a wonderful "friend" to have!)
- o docile: floating eye, radioactive swamp monsters?, flutterbangs?
- o Not: robots
-
- > ICKY LUMPS - reproduction
- o They will reproduce when you get near, even when you are near in a region
- past where they are. They don't multiply if you're not close to them.
- o If an infestation is only on part of a region, and you don't have the tools
- to destroy them, use holocubes or a door (they can't open them) to close
- them off.
- o Lumps *will* fall through holes and down stairs and step on teleport
- traps (including the kind that teleport you to other regions), so it's
- important to get rid of infestations that are near any of these things.
- o Never rest near lumps. Never rest in another region near the lumps.
-
- > ICKY LUMPS - killing with weapons
- o They are easy to kill and carry money.
- o Icky Lumps are best killed from a distance, with a laser rifle.
- o Close up work requires good weapons (antique sword or vibra knife) and
- good armor (Mark X Forcefield Pack plus Macro metal Armor). In a pinch,
- properly placed land mines and grenades can help out somewhat. Advice:
- leave 'em alone until you get good weapons/armor.
- o Find a vibra-knife possible. They kill lumps better than a macro-metal knife.
- o Failing a vibra-knife, get lot's and lot's of large powercells,
- a laser rifle and start blasting the little lumps to oblivion.
- BTW - the vending machines do not have an unlimited supply of powercells.
- Be sure to go to that region with full hit points and NEVER, NEVER
- rest in the same region as the lumps. That seems to cause them to
- multiple rapidly. Always leave the region and rest in a region that
- has no lumps in it.
- o Poison gas cannisters will kill quite a few, but it has a limited range.
- o You can also use a cameleon circuit if you can find one. It makes you
- invisible to most monsters, including lumps. They don't multiply or
- attack you while you're invisible (well, they attack by accident every
- once in a while). The c.c. is like a forcepack - requires charges.
-
- > ICKY LUMPS - killing with friends
- o Befriend a tentacular horror and let if follow you to the icky lumps.
- Once there, the 'lil horror will do most of the work for you.
- o Even better, befriend a Giant Tentacular Horror who will clean things
- up in short order.
- o Friends are always good. The best anti-lump technique is to get a
- "friend" with a big "activation radius" (the distance from you that a
- friendly monster will consider an unfriendly monster to be a threat,
- and go after it), like a snagglepuss, and go to the lump region.
- Get close enough to the lumps so that the snagglepuss will go kill them,
- but far enough away so that the lumps don't multiply. This makes very
- quick work of lump infestations.
-
- > ICKY LUMP FARMING: What is "Icky Lump Farming"?
- o Once you have sufficiently powerful weaponry and protective gear, it
- can become quite lucrative to "farm" lumps, rather than killing them
- off. Let 'em grow, reduce their numbers back down to something
- manageable, and then gather the coinage they've dropped along the way.
-
- > BUG EYED MONSTERS: Bug eyed monsters - What do these guys want?
- o Watch out for them -- if they shake your hand, you can lose dexterity.
- o In my experience, these guys are beyond redemption. They shake you until
- they injure you or cause you to drop something that either goes off (like
- an activated grenade/canister) or gets damaged in some other fashion.
- Just say no and blow them away.
- o I believe bug-eyed monsters are merely monsters with a special attack.
- I don't believe they want anything in particular, though I suppose you
- could say they are asking for a good sword through the teeth.
-
- > MOPPETTS: What's a good way to kill off moppetts?
- o These things take your inventory and then disappear.
- o Personally I like to shoot them with a blaster rifle. :-)
- o I found that if I hit it initially with my best weapon, he tickles me and I
- drop my weapon, and then I just wail on him with my bare hands until he dies.
- He seems less inclined to pop away if I'm bare-fisted and he gets in too many
- licks if I spend my turns trying trying to pickup/wield some weapon.
- Your mileage may vary depending on your character's characteristics.
-
- > THE SHIMMERING HAZE: What do I do about the shimmering haze?
- o Don't touch them, they permanently drain constitution. They follow you!
- o Your best hope is to use the "run" command and get to another floor fast,
- because you can outrun the things. Best bet, kill them at a distance.
- o Kill with a blaster(~3 shots) or blaster rifle(~1 shot).
- o Faining a blaster, try to lead it past traps. It will be caught in them and
- detained for awhile. A trap that delivers an electric jolt will kill it.
- o "friends" can hurt it.
- o If you think these guys are bad, wait until you run into a Vampire Mist.
-
- > VAMPIRE MISTS: What does one do about those darned vampire mists?
- o These things drain experience points.
- o Try using a friendly android, snagglepus, or giant tentacular horror.
- o Try using a blaster.
- o vampire clouds can be killed with non-light based energy weapons (blaster,
- disflorger, disintegrator, but not laser), and friends.
-
- > DREADNOUGHT: Killing a Dreadnaughts?
- o Well, it takes quite a bit more than 8 grenades, 1 LAWs, 1 landmine and an
- antique sword. Use a lot of landmines, more grenades, and befriend powerful
- monsters to lead to the dreadnought. Really, though, I didn't find it worth it
- to kill the dreadnought. You may gain a level, but you will use everything up.
- Now, I just lead them to regions that I am finished with and lose them there.
- o The only way I've ever seen one die was when I used a panic button:
- instead of teleporting to region 1, once it gave me 5 friendly 'jaunt
- troopers', who demolished the Dreadnought in 3 shots and 2 hits. The
- jaunt troopers disappear after something like 50 ticks.
- o It's not that tough. First, get an antique sword. These things kick ass!
- Second, get a pill of speed. Eat the pill when the dreadnaught is near you.
- Then proceed to whale on him. You can hit, then backup, then hit, etc.
- o If you can get them, either pills of speed or a time dilator work well.
- Befriend TH or GTH (or 3) and lead it to the Dreadnought.
- What you want to do is have the TH soften the Dreadnought up a bit.
- After the "appropriate" amount of time, take a pill or activate the dilator.
- Lob 3 or 4 grenades at Dreadnought. If you have the dilator, you can now go
- and whack away at the Dread, preferable with an antique sword.
- If you are using pills, take a whack or two and then take a step back.
- You will get hit once in a while, but with a reasonable number of HP you
- should be able to outlast the Dread. If you are using pills, you may do
- better to use a laser rifle instead of the sword. You can get off a shot or
- two, take a step back, etc. and stay out of reach.
- o Saving beforehand is mandatory; this all takes a little practice.
- o Carry two loaded gyrojet scatter guns and grenades. Don't use the
- blaster, use the laser rifle. Landmines are good things to have the
- Dreadnought run over too.
- o Have as many hit points as possible (min 150+ hps, over 200 is better)
- Method 1: hand-to-hand combat: Mark X; macrometal armour (battle armour is
- better); battle helmet; preferred weapon: vibra knife, and about 20 to 30
- healing pills.
- Method 2: Jauntbox; laws rockets, laser rifle, blaster rifle; lots of
- batteries. Basically a run and shoot tactic with the jauntbox to teleport
- you to different positions on the level so the dreadnaught can't catch you.
- Method 3: Take whatever friends down that you can find (androids, techs,
- bots, etc.) and engage the dreadnaught from a distance (your friends will
- break off their attack from time to time to heal, and as long as you are
- able to distract the dreadnaught from them while they heal you'll still
- have friends left, just make sure that you fire the final shot to kill the
- dreadnaught or else you won't get the points).
-
-
- > TWO-HEADED MUTANT RADIOACTIVE THINGS.
- o Don't carry pills near them unless in a CLOSED container.
- o VERY VERY painful. It takes about 4 grenades and 30 gyrojets to kill.
- o These monsters seem quite vulnerable to laser rifles.
- o Grenades and landmines are good, too. Sometimes stimmers work, as well.
- o Just stay out of range and attack from distance.
- o Don't go into warrens until you have good weapons and a forcefield pack.
-
- > FANGWINGS
- o These will poison when you get close and they hide in the dark and
- behind doors
- o I usually do have something like a gyrojet rifle so I shoot them from far.
-
- > KIDDIE KOMMANDO UNITS: What is the best way to deal with them?
- o Shoot them with the air gun.
-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- =-=-=-=-=-=-=-=-=-= Objects - Devices -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- > STRANGE DEVICE: How do i figure out what a "Strange Device" is?
- o Go to a Library. (I think 100 coins per an item from you bank account).
- o Here's what I do when I get a strange device.
- 1. I inspect it.
- 2. I try and wear it.
- 3. I try to charge it.
- 4. I activate it.
- 5. If I can't wear it and it will activate, I throw it far away from me.
- Usually one of these actions will tell me of what exactly the strange device
- is. It's not a perfect routine though, I accidentally broke a chronograph,
- when I threw it. Try this at your own risk.
-
- > Sonic Screwdriver -- What and how do you use this thing?
- o Charge this up and use it to open any locked thing that you don't have a
- keycard for. When prompted to "Open with what?...", select the charged
- sonic screwdriver and you'll hear a click. That's the lock being unlocked.
- o You use a sonic screwdriver to try and disable "diamond" traps - ie, gravity
- wells, etc. Use the screwdriver to 'deactivate' a trap'. Success is _never_
- guaranteed, and it is _totally_ random. I have saved games, then tried to
- deactivate, and sometimes I will only need 1 try, and others I give up after
- 4 bad attempts. If you fail to succeed, you get shocks for something like
- 20-40 points.
-
- > What are stasis bags?
- o Things inside closed stasis bags are not subject to "mysterious power drains."
-
- > time dilator
- o The time dilator is terrific, but so short lived and non-rechargable as to
- make it not worth carrying.
-
- > Chronograph -- What do the numbers mean?
- o It's the current time in the game. Since it the "watch" has a stopwatch,
- I assume that is needed later. And for the current time, the factory outlet
- will sometimes close and give you a time that it will open again.
-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- =-=-=-=-=-=-=-=-=-= Objects - Armor -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- > FIX/REPAIR: How do you fix: Armor?
- o My friendly (healthy) mech will sometimes repair my battered armor.
- I suggest saving before trying since the mech often destroy the armor
- in the 'fixing' process.
-
- > FORCE FIELD PACKS: What are Force field packs?
- o It improves your armor class. Don't forget to charge it, wear it and
- activate it. The packs come in different flavors, offering different levels
- of protection. Your AC will increase by an amount comparable to the Mark _
- rating. i.e.
- Mark I Forcefield Pack < Mark V Forcefield Pack < Mark X Forcefield Pack
- Adds about 5 to AC Adds about __ to AC Adds about __ to AC
- With a Mark X pack and good armor, you should be able to see AC ratings in
- the 30s. As a practical matter, I don't activate mine until I get into
- battle; this saves on the batteries.
- o I've heard it claimed they lessened the damage you take on
- the electrical traps, but I haven't tried to verify this yet.
-
- > Biochem Jumpsuit -- Extra protection against stuff?? (AC 12)
- o This lets you go "swimming" in those green pools that you find in the warrens.
- You won't get poisoned. You must be carrying about 1/2 of max or you will
- sink to the bottom and lose 1 point per turn. Even if the game says you are
- carrying too much, you can still walk (takes about 4-5 keypresses to move 1
- square) and get out, and you won't be poisoned.
-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- =-=-=-=-=-=-=-=-=-= Objects - Weapons -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- > Is a vibra-knife really better than an antique sword?
- o A Vibra-knife causes the same damage as the sword, (identical attack point
- value) but it is much lighter to carry.
- o This is not correct. The sword has a lower weapon class, meaning it
- is slightly less likely to hit, but it does do more damage.
-
- > Is a vibra knife better than a macro metal knife? They have the same
- weapons class.
- o I found it to be a better weapon. Remember that weapon class is not
- really a measure of how much damage a weapon does, but a measure of
- how likely you are to hit with the weapon.
- o The vibro-knife seems to be better at killing things.
-
- > NEEDLES: What are needles for?
- o Needles can be loaded into the needler (a weapon).
- o A Needler can stick Fangwings (and other flying things) in one location.
-
- > DISCOMBOBULATOR: Anybody find any use for the discombobulator?
- o It 'confuses' monsters so that they start attacking other monsters.
- Try it on a fangwing or a snagglepuss. I use the discombobulator to kill
- shimmering hazes. Just shoot another monster with the discombobulator
- and it will start killing the shimmering haze. It is kind of like a
- temporary stimmer.
- o This appears to work on creatures that have a kind of mind (ie: not icky
- lumps or radioactive monsters). It confuses them for a while so you can
- just beat them into submission.
-
- > LAWS Rocket
- o The LAWS Rocket looked like it would be fantastic when I tried it out outside
- the factory and blew half the floor away. I then toted two of them down to
- the 16th region (dropping almost everything else to be able to carry them),
- but found the walls there were so tough that it didn't do nearly the damage
- I had hoped for.
-
- > LANDMINES: Landmines:
- o If found that if the landmines are side by side, then when one blows up, it
- destroys all adjacent landmines. The adjacent landmines did not appear
- to add to the damage points of the exploding landmines, and thus were wasted.
- o Thus, I put the mines down in an every other square fashion, and then entice
- the dreadnaught to cross the mine field to reach me.
-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- =-=-=-=-=-=-=-=-=-= Objects - Pills -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- > How do I find out what a pill does?
- o collect several pills. Save your character. Write down ALL your status.
- Eat the pills you have. Take notes of on which pills do what including
- changes to your HP, constitution, etc. Restore the 'saved' character.
- Decide what pills to eat now, save for later, or drop.
- o Note that some pills will seem to do nothing. These are likely to be pills
- that cure poison, restore hit points, cure illnesses, etc. So, you might hang
- onto them and try them will ill, poisoned, low on hit points, and so on.
- o A library will tell you what anything is for a price.
-
- > PILLS IN TOXIC WASTE: How do you save your pills when thrown into toxic waste?
- o Put the pills in a chest and *close* it.
-
- o Pill of: Affects:
- good health +Hit points
- invigoration +Constitution
- dexterity Cure klutzyness
-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- =-=-=-=-=-=-=-=-=-= Objects - Things =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- > CROWBARS: Always carry a crowbar.
- o MT tip for the day: always carry a crowbar. This item can do triple
- (or even quadruple) duty. First, in the very early stages of the game,
- it may be your best hand to hand weapon. Second, you can carry it
- instead of all those crazy keycards and use it to open locked doors and
- boxes. Third, you can use it to deactivate traps on boxes. And
- finally, you can use it to tear down walls (albeit slowly) - don't use
- your main weapon to do this, as tearing down walls dulls weapons quickly.
-
- > STEPLADDER: What in the world is a stepladder good for?
- o If there is a hole in the ceiling above you, placing a stepladder under
- it greatly improves your chance of success when trying to go up.
- o Suppose you have a region with dangerous things by the stairwell. Well,
- don't use the stairwell! Go to to a corner of the map. Dig a hole and
- go down there. Carry a stepladder and drop it after you get to the new
- region to remind you where to go up and to make an escape route.
- o The stepladder is ideally suited for moving between floors when you are
- heavily encumbered. You can go up or down through holes in the floor
- without fear of falling.
-
- > SOFT PILLOW: Has any figured out what to do with the soft pillow?
- o This can be used for helping you go down stairs, and for dropping objects
- down through holes without fear of doing them harm.
- o If you rest on a square that has a soft pillow, you heal faster. This
- can be important for minimizing the number of "crackling energy fields"
- or "mysterious power drains" during the game. It doesn't seem to help
- if you carry the pillow; it's got to be on the floor. I've also only
- tried this with "rest soundly" - I assume it works for "rest".
-
- > FLARE: Is there some way to toss a flare so that it illuminates a region?
- o Yes. Try throwing it somewhere where it won't land in liquid.
-
- > TRASH CAN: What are the trash can and trash can lid for?
- o You can wear the trash can lid for +1 armor protection.
- o I use the can as a repository to hold a lot of stuff in one place.
- o Try putting something in the can near a utility bot.
-
- > SKULLS:
- o I've seen skulls used as weapons by snaglepusses and have heard
- mention that it is effective agains other humans (terrorist
- collaborators i think)
-
- > TOWELS: Can towels be used to wipe off armor/paint?
- o You can wear them for an extra armor point.
- o You can wear up to four.
-
- > SECURITY PASSES: How useful are security passes?
- o If you are wearing the pass corresponding to the region number
- then the CyberCops will not attack you. Wearing it is VERY important.
- Just having it in your possession is not enough. When a CyberCop runs into
- you on a level you are "badged" for, you may see messages come up like "Thank
- you for properly displaying your badge" or "Sir, we are on security alert.
- Have you seen any suspicious persons lurking about." Then, of course, a
- Snagglepuss sneaks up on you, steals the badge, and the CyberCop turns on you
- like last month's milk.
-
- > HOLOCUBES: What are holocubes for?
- o The holocubes can be useful for penning up things when they get out of hand.
- Especially icky lumps and Zzyts in regions which you've taken a pill of
- perception and can see that there's nothing interesting in some area.
- o There does not seem to be any way to deactivate them.
- o Beware: You may need to get rid of all the Zzyts in region 16.
-
- > FIX/REPAIR: How do you fix: Generator?
- o A sonic screwdriver will fix a generator (and many other things too)).
- Use the FIX command (tab -F or something like that).
- o Try a mech if you dare.
-
- > ODDLY SHAPED COINS: What can the oddly shaped coins be used for?
- o Get money for them at the reclamation center.
- o throw them at things that collect coins (I only know one thing that this
- works for...it is a creature that chortles and giggles a lot)
- o the oddly shaped coins are for use in possible future Mission #4, also known
- as Mission: BLUEJAUNT. If it ever comes out you may want to have saved
- those coins.
-
- > What are the eggs for?
- o I have heard that they confuse creatures which are hit by them.
-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- =-=-=-=-=-=-=-=-=-= The Player -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- > Poisoned?
- o If you are at max hit points, often you will survive.
- o Try a cure poison pill, or an Auto Doc, or a pill of healing to wait it out.
- o Running around improves your chances of surviving poison over standing or
- walking.
-
- > Fixing klutzyness?
- o Try finding a water fountain and taking a drink.
- o Try an AutoDoc or eat a pill of dexterity.
-
- > How do you cure fuzzy Headedness or the spotted disease?
- o Fuzzy headedness -- Water fountain.
- o Spotted Disease -- pills of restore or improve charisma (glamor).
-
- > PAINT SPLATTERED: Does it matter if you're paint spattered?
- o Get a utility 'bot to 'scrub you vigorously'.
- o I don't believe it hurts to be splattered, but the chances of your friendly
- monster remaining friendly are related to his ability to recognize you.
-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- =-=-=-=-=-=-=-=-=-= Facilities -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- > MECHS: Can they fix things?
- o Sometimes. Sometimes they break them (thus the "oops!" sound).
- The robots have a 50/50 (?) chance of fixing things
-
- > UTILITY BOTS: What are they for?
- o Why they keep the regions (and player) neat and tidy!
- o What's the deal with the group of bots at mid region that aren't activated?
- Well, that is formally called a "Utility Closet", and is where
- MegaCorp stores it's un-needed Utility 'bots. Kind of on call.
- o Can they be activated?
- Yep, As with everything else in the game, there is at least a little
- logic behind the solutions. In this case, what do those 'bots
- typically do? They clean up the place. So ... just toss a
- deactivated 'bot a bit of rubbish, and he'll wake up all anxious
- to help you do some house cleaning (can be a REAL PAIN at times!)
-
- >Is there anyway to befriend a Cybercop?
- o Not that I'm aware of.
-
- > JAUNT TROUPERS: What are Jaunt troupers?
- o I get the impression that a jaunt trouper is a player that finished the
- game.
- o A panic button will occasionally summon several friendly 'jaunt troopers',
- who will demolished your enemy. They disappear after about 50 ticks.
- o When these friendly jaunt troopers appear via panic button, can they be
- killed and disarmed (it's a cruel world)?
- Sure ... but let me explain ... Dem's duh good guys, just like you!
- Only lots tougher, and VERY busy, so they pop in briefly to lend a
- hand, and then jaunt out again. Heavily armed and armored. Sure,
- you can attack them to steal their gear, but be ready for a DEADLY
- battle if they decide you have turned against the Terran Freedom Forces!!!
- o Do you only see the friendly commandos with use of the panic button?
- yes, the 'porting in of the JauntTroop Hunter Killer team is directly tied
- to the panic button, the state of the current battle, and how injured you
- are. You can't really count on them ever coming, but they're
- hell on wheels when they arrive!
-
- > JAIL: What do I do when thrown in jail?
- o What you do is while your still tied down in a chair, you just hit yourself
- against a wall. After a while, the chair will splinter. Then use the rubble
- from your chair and throw at the door repeatedly to break the door. Then You
- have to find a way out (explore the lower region completely). Don't worry,
- in any game you only go there once (you get killed after the first capture).
- If it seems like their is no exit, try banging on a wall (with the
- appropriate utensil).
- o If I ever get thrown in jail, I quit. It's not worth trying to get
- out. Once you get thrown in jail, you lose access to your bank account
- because "the bank thinks you're dead" and you have to open a new account
- with no balance!
-
- > FACILITIES: What facilities are there?
- o data port, reclaimation center, library, autodoc, bank,
- vending machine, factory outlet, transmat booth.
-
- > RECLAIMATION CENTERS: reclaimation centers
- o Dead CyberCops have great resale value at the reclaimation centers.
-
- > FACTORY OUTLET: How does the factory outlet inventory change?
- o Who's stocking the machine?
- Why ...Sly MegaCorp service personnel ... of course.
- o The outlet will restock itself at various times based on various
- factors ... including refilling empty slots/shelves. Savy players
- learn how to force the machine to restock to give them good turnover
- for selection purposes (yet another freebie hint).
- What would cause a store to restock its inventory? That's the answer.
- o The outlet will close for a time while restocking; you can set the alarm on
- the Chronograph (one of the strange devices) to alert you when it reopens.
- o So I can expect to find better stuff based on my skill level????
- (I see, buy the cheap stuff first)
-
- > VENDING MACHINES: Do vending machines ever get restocked?
- o Yes, they get restocked either by happenstance or by design
- ... and you can cause it to happen.
- o An officially designated MegaCorp Service Agent (Mech) can restock the
- vending machine before/after it happens to empty. Find one and lead him
- to the machine needing servicing.
-
- > BANK: Bank information:
- o If you are thrown in jail the bank will think you are dead.
- Start a new bank account with a balance of 0.
- If you can find a reclamation center, you can live without a working bank.
-
- > BANK: Whats a good way to get a LOT of money (~20,000)?
- o Reclamation center. Keep an eye on values. Panic buttons are worth 400 or
- so, scrapmetal from the robots is worth quite a bit, machete's are worth 190,
- some other things are worth well more than you think they would be. 20,000
- will take you a while, though, unless you've been to the lower levels and
- have lots of stuff to recycle.
-
- > FLOORS/LEVELS: Just how many regions are there?
- o There are 30 floors in each MTB complex. 16 main regions, followed by
- 2 detention regions. There are ? warren regions.
- The 2 detention regions are below the the 16th floor.
- The LAMB is on the 16th region.
-
- > STAIRWELL: Blocked stairwell?
- o Stand over stairwell. Activate grenade. Drop grenade. End Problem.
-
- > TRAPS: Floor barriers: Can you get by them?
- o One can fix, or rather unfix some of them.
-
- > GRAVITY WELL: How do you get out of gravity wells?
- o Try dropping everything. If nothing (other than yourself) is currently
- on the floor over the gravity well, drop something useless there first,
- so that some useful item doesn't end up trapped over it. After you've
- dropped everything, you should be able to get away.
- o give it the "sonic" screwdriver treatment.
- o dig through it (if it is a diggable square).
- o use your panic button (if you are in region 1-15).
- o Activating a gravbelt will not work.
- o Disable the trap with a sharp edged object (very expensive in terms
- of hit points - it can easily suck up 50+ hp.
- o Rocks thrown at Gravity well's will fall different.
-
- > FOUNTAINS: What do the water fountains do?
- o If you drink from them, they will cure the "fuzzy headedness" you get from
- eating most monster corpses.
- o They may cure klutzyness. (or try a pill of dexterity or an autodoc)
- o You can fill certain things (milk cartons, but not beer cans, apparently),
- and use it (the water-filled object) as a weapon against the various robots.
- A milk carton, however, isn't enough to even kill a widget. Maybe a trash can
-
- > TOXIC WASTE: Toxic Waste
- o Did you know that it's possible to build a walkway over the toxic lakes if
- you repeatedly dump rubble (or possibly other junk) into them. If you're
- lacking rubble, use you pick axe to make some. It takes A LOT of rubble to
- fill one pool square.
-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- =-=-=-=-=-=-=-=-=-= Message Meanings -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- > MESSAGE: You hear a sudden crackling of energy
- o An energy storm breaks loose in this region. Everything within it
- gets severely damaged or destroyed (including walls).
-
- > MESSAGE: You feel a sudden power drain on your equipment
- o All your items which carry charges are reduced in charge by one.
- Includes power cells, light globes, lasers, stimmer, panic button, ...
-
- > MESSAGE: The air is briefly electrified by strange forces
-
- > MESSAGE: You aren't feeling very well.
- o Carrying any rags with you? Drop 'em.
-
- > MESSAGE: Problem reading cache. Then the program bombs.
- o I'm not sure, but try saving more often. The program creates cache files
- for each level you move into and it needs a LOT of extra hard disk space.
- Saved files reach over 1 Mb and you need about 200K over that.
- o A message from Dave Scheifler, author of Mission Thunderbolt:
- If you are having "cache" problems or seeing crashs with Mission Thunderbolt,
- and have a version earlier than v1.0.5, then we suggest you contact Casady &
- Greene (the publisher) for an update.
- Prior to v1.0.5 there were bugs that could cause the kind of difficulties and
- crashes that some of you folks have encountered. A major cause was incorrect
- usage of string pointers by the creature naming feature, which could in turn
- potentially result in data corruption in the character file. Hence it is
- recommended that players with pre-1.0.5 versions avoid giving names to
- creatures and acquire an update before using that feature. To determine
- your specific version, click on the Thunderbolt application file to highlight
- it, then from the File menubar entry select Get Info.
- Please contact Casady & Greene directly for details on how to acquire a
- product update. They can be reached at 408-484-9228.
-
- If you are having caching problems or seeing crashes with v1.0.5 or later,
- then we would be interested in receiving a copy of your saved character for
- analysis; it will help in identifying the source of the problem and enable us
- to issue an appropriate update. Please send it to the address given below,
- together with a description of the problem and suggestions on how to
- reproduce it.
-
- Lastly, v1.0.5 and later releases contain special code to automatically scan
- older characters when they are invoke, and effect repairs as needed. If you
- have a damaged character that v1.0.5 (et al) is unable to repair, or if you
- have (or think you have) a damaged character and would like it fixed in
- advance of receiving an update from C&G, then we will be happy to make
- appropriate repairs for you here at MegaCorp and return the data files to you.
- Disks with saved games (character file with its folder of companion files)
- can be mailed to the following address. Saved characters/folders can also
- be compressed and sent as binary mail on CompuServe or America OnLine by
- folks who have access to those services.
-
- Dave Scheifler AOL: MEGACORP CompuServe: 71441,2065
- MegaCorp International, Inc.
- 251 West Central Street, Suite 182
- Natick, MA 01760-3758
-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- =-=-=-=-=-=-=-=-=-= Favorite Hacks -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- > Creating your own pocket-nukes
- o Try activating five grenades, putting them in a small chest (leave the lid
- open) and throwing the chest at something. By the way, 2 back to back hits
- with these 'pocket-nukes' did NOT take out a Dreadnought, nor did four
- consecutive (preloaded) gyrojet scattergun blasts.
-
- > what is the favorite hack people have encountered ?
- o fill an empty milk carton with industrial waste fluids ...
- use it as a hurled weapon ... or dump it on a trap ...
-
- > How do I collect money?
- o Take spare items to a reclaimation center.
- o See ICKY LUMP FARMING: What is "Icky Lump Farming"?
-
- > Using Warrens as shortcuts:
- o Some warrens have holes not only to the region you cam from, but also to
- another region. At times, that region can be 5 or 6 regions away. This
- may be a good shortcut and also cut down on security alerts.
- o To facilitate this, when I am not strong enough to survive a warren for long,
- I stick my head up and back down, thus "marking" the warren, so I recognize
- it when I get to it later.
-
- > What is your favorite collection of things to carry/general hints?
- o After beating Thunderbolt for the 6th time as a level 26 JauntTrooper with
- 10,938,865 points I have some observations and questions on the game. In
- respect to weapons I usually carry a vibraknife, laser rifle & blaster
- rifle. Armor consists of Mark X forcefield pack, macrometal jacket and
- helmet. Misc. items; plenty of batteries, healing pills, sonic screwdriver,
- jaunt box. I have found that pills of perception used on lower levels make
- it very easy to dematerialize, lockon a location, materialize, get an item,
- and split again to safety. Jumping between transmat booths to reclamation
- centers provides large sums of money available at the ATMs. Saving pills of
- learning till you get to the higher levels is great for advancement at the
- end when you need all the hitpoints possible.
-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- =-=-=-=-=-=-=-=-=-= General Hints =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- >General Hints/poison
- o Always keep you hit points as close to their maximum as possible.
- Don't wander around with low hit points.
- o If you're poisoned, and have maximum or near maximum hit points, you'll
- probably survive poisoning. It will often wear off before you reach zero
- hit points.
- o Pills of healing will often boost low hit points long enough for the poison
- to wear off.
- o There are pills that will cure poisoning.
-
- > Hints on saving the game
- o Once you are near winning in region 16, save the game in several different
- files. I get the impression that once the LAMB is found, you cannot save
- the game. Also, once you complete the game, your character cannot reenter
- the game. (I wanted to go back and look at the warrens.)
-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- =-=-=-=-=-=-=-=-=-= Cheats -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- > How do I improve my statistics in Mission Thunderbolt?
- o Open your save game (the file named after your character) and edit the DATA
- fork (as in use something other than ResEdit). About 8 bytes after the end
- of your characters name (which will begin about 3 bytes after "Captain
- Hazard", your statistics will start. They are NOT word aligned, so pay
- close attention. Each statistic, except for speed, is repeated in Hex form
- twice. I don't know the ordering, but I would guess that one byte is for the
- maximum and one is for the current value. If this assumption holds then
- nothing should be able to "semi-permanently" reduce your speed.
- From: s178@cs.utexas.edu (Billy Harris)
- o For file editing, one needs to have a file editor, naturally. The personal
- attributes of the character are stored in the beginning of the file in
- hexadecimal form. All but speed are duplicated and stored in two bytes:
- i.e., Str 21, Dex 22, Spd 23 and Con 24 will be: 1515 1616 1718 18.
- Level, total armor class, total weapon class and hit points are tricker
- and requires experimentation. But they are definitely stored before the
- attributes. Bank savings is found by performing a search for the amount in
- hexadecimal form.
- From: "POU LEE: THE MUG@UH FELLOW" <ST2C9@Jetson.UH.EDU>
-
- > What about editing items?
- o Concerning items editing, I have not really look into it. The reason is I
- usually can get the items I want by another file management trick: before
- going into a cavern, save the game. Then go on in, look around for randomly
- generated items that are preset to be present in that specific cavern, if none
- of them interests me, abort and try again. Again, with patience, I can usually
- get nice items in the first cavern that I venture into.
- From: "POU LEE: THE MUG@UH FELLOW" <ST2C9@Jetson.UH.EDU>
-
- > What is the finder file management trick?
- o The finder file management trick is as follows:
- First make a copy of just the character file to another folder (that is, not
- the character folder). Start the game from your normal location. Drop
- whatever you want to duplicate or mass-produce on the floor. Quit the game.
- Take the copy of the character file that you made and replace your character
- file. When one starts the game, on the floor will still be the items you
- have previously discarded, at the same time, copies of them also are still
- present in the character's inventory. Voila. As long as one has the
- patience, one may duplicate/mass produce items that one has found. Usually
- I switch to black&white to expedite the process.
- From: "POU LEE: THE MUG@UH FELLOW" <ST2C9@Jetson.UH.EDU>
-
- > Is there any way to kill the copy protection on Mission Thunderbolt?
- o CODE $000B+280C
- find: 67F6
- replace: 60F6
- This will allow you to just hit return instead of typing in the passkeys.
- o For version 1.02: It totally eliminates the dialog box.
- Just change CODE 4, offset 711C from 4E56 to 4E75.
-
- > What about invulnerability?
- o For invulnerability, change CODE $001F+592C to 4E71 4E71
- o Another person's invulnerability patch for v 1.02:
- CODE segment 31, offset 56E4: change from 9F6D D312 to 4E71 4E71
-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- =-=-=-=-=-=-=-=-=-= Using Less Disk Space =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- From: derek@netcom.com (Derek LeLash)
- To slim down your copy of Thunderbolt, you can use ResEdit to remove the
- picture resources that you won't use. For example, if you're running it on
- a black & white machine, you can remove the 16- and 256- color graphics.
-
- To do this, open each of the Resource files in the MTB folder and cut or
- clear the PICT resources as follows:
-
- 1-bit (B/W) resources number ends with 1 or 2
- 4-bit (16 color) resources number ends with 4 or 5
- 8-bit (256 color) resources number ends with 8 or 9
-
- As you'll notice, the resource files contain 3 copies of each item, at different
- bit depths. The game will run fine if you remove the pictures for 2 of the 3
- depths.
-
- (Standard ResEdit warning: work only on copies of your files! Also, don't
- fire up the game with your best character right away, until you're sure things
- are running okay.)
-
- I'm not sure what happens if you try to run the game at a bit depth for which
- pictures are not available... so, for now, don't do it! And remember that
- you've modified the files; if you trade up to a different Mac, you should
- reinstall the game from the master disks.
- _____ _____
- ( ___ )-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-( ___ )
- |___| jdsb@ee.egr.duke.edu Please email corrections. |___|
- (_____)-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-(_____)
-
-
-